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Class of '09

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Overview

Class of '09

You play as a high school girl wielding unlimited social power. Conversations, alliances, and rumor-spreading lead down branching paths. With 15 unique endings, Class of ’09 mirrors the bittersweet reality of teenage politics and influence. Set in the nostalgic haze of a late-2000s high school, Class of ’09 turns everyday hallway drama into a story-driven experience where friendships, cliques, and reputations are currency. Every conversation you start, every rumor you spread or squash, and every alliance you form nudges the story toward one of many possible futures, so no two playthroughs feel quite the same. The writing leans into the awkward charm and heightened stakes of teenage social life, capturing how a single whispered comment can ripple through an entire school. If you enjoy story-driven games with branching choices like this, you might also like Who Is Lying? and Once Upon a Coma.

How to Play?

Control and achieve victory:

As a visual novel, it’s mostly mouse-driven: click through dialogue, make choices from menus, and occasionally trigger events. Your decisions branch into one of 15 endings. Read each dialogue option carefully before clicking, since even small wording differences can change how other characters react to you later in the story. Try to stay consistent with the personality you are building for your character, because contradictory choices can sometimes close off certain relationships or story branches. Since the game is quick to replay, don't be afraid to start over and choose differently to discover the other endings hidden within Class of ’09.

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